FeaturesEverything you need. Nothing in the way.Alles, was du brauchst. Nichts, was stört.Todo lo que necesitas. Nada que estorbe.Tout ce qu’il te faut. Rien de superflu.Tutto ciò che ti serve. Niente di troppo.Alles wat je nodig hebt. Niets dat in de weg zit.Tudo o que precisas. Nada a atrapalhar.
Five categories, one clean menu. Every module has its own settings and keybind.Fünf Kategorien, ein klares Menü. Jedes Modul hat eigene Einstellungen und eine eigene Taste.Cinco categorías, un menú limpio. Cada módulo tiene sus propios ajustes y tecla.Cinq catégories, un menu épuré. Chaque module a ses réglages et sa touche.Cinque categorie, un menu pulito. Ogni modulo ha le sue impostazioni e il suo tasto.Vijf categorieën, één strak menu. Elke module heeft eigen instellingen en een eigen toets.Cinco categorias, um menu limpo. Cada módulo tem as suas definições e tecla.
- Render
StashFinder
Finds concentrations of chests and storage.Findet Ansammlungen von Kisten und Lagern.Finds concentrations of chests and storage.Finds concentrations of chests and storage.Finds concentrations of chests and storage.Finds concentrations of chests and storage.Finds concentrations of chests and storage.
- Combat
Auto Mace
Maces the target while falling – after every smash straight to the axe, mace again for the next one.Trifft im Fall mit dem Streitkolben – nach jedem Smash sofort zur Axt, für den nächsten wieder zum Streitkolben.Maces the target while falling – after every smash straight to the axe, mace again for the next one.Maces the target while falling – after every smash straight to the axe, mace again for the next one.Maces the target while falling – after every smash straight to the axe, mace again for the next one.Maces the target while falling – after every smash straight to the axe, mace again for the next one.Maces the target while falling – after every smash straight to the axe, mace again for the next one.
- Combat
TripleTap
One press: tracks the opponent through a sword hit, launch, air hit and double pop.Ein Tastendruck: Schwerthieb, Launch, Luft-Treffer und Double-Pop – das Ziel wird dabei verfolgt.One press: tracks the opponent through a sword hit, launch, air hit and double pop.One press: tracks the opponent through a sword hit, launch, air hit and double pop.One press: tracks the opponent through a sword hit, launch, air hit and double pop.One press: tracks the opponent through a sword hit, launch, air hit and double pop.One press: tracks the opponent through a sword hit, launch, air hit and double pop.
- Render
Chunk Finder
Highlights base chunks and rare world signals like containers, spawners and hives.Hebt Basis-Chunks und seltene Welt-Signale wie Container, Spawner und Bienenstöcke hervor.Highlights base chunks and rare world signals like containers, spawners and hives.Highlights base chunks and rare world signals like containers, spawners and hives.Highlights base chunks and rare world signals like containers, spawners and hives.Highlights base chunks and rare world signals like containers, spawners and hives.Highlights base chunks and rare world signals like containers, spawners and hives.
- Combat
KnockbackDisplacement
Turns right, left or back with sprint hits so the target flies that way.Dreht sich bei Sprint-Treffern nach rechts, links oder hinten, damit das Ziel in diese Richtung fliegt.Turns right, left or back with sprint hits so the target flies that way.Turns right, left or back with sprint hits so the target flies that way.Turns right, left or back with sprint hits so the target flies that way.Turns right, left or back with sprint hits so the target flies that way.Turns right, left or back with sprint hits so the target flies that way.
- Misc
Schematic Builder
Builds schematics block by block with natural, human-like camera movement.Baut Schematics Block für Block mit natürlichen, menschlichen Kamerabewegungen.Builds schematics block by block with natural, human-like camera movement.Builds schematics block by block with natural, human-like camera movement.Builds schematics block by block with natural, human-like camera movement.Builds schematics block by block with natural, human-like camera movement.Builds schematics block by block with natural, human-like camera movement.